RAF Wattisham

06 Jul 2014 19:46 #1 by Stevo
RAF Wattisham was created by Stevo
The airfield we are currently working on at airfieldconstructiongroup.org is RAF Wattisham set in the 1990s

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QRA shed at night, with the bloodhound missile site in the background

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😉

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07 Jul 2014 01:10 #2 by P Bellamy
Replied by P Bellamy on topic RAF Wattisham
Very nice. :)

I note you're having similar issues to me regarding perimeter floodlighting at night being too concentrated, dropping off sharply with little sideways spread.
I've not worked out how to resolve it (in Kerkythea), hopefully your guys will have better luck .;)

Paul Bellamy

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07 Jul 2014 10:02 #3 by PETERTHEEATER
Replied by PETERTHEEATER on topic RAF Wattisham
Good stuff!

Re image 5. If those aircraft are under power and taxiing then 1 and 2 are too close togeher risking FOD ingestion by No 2. The CO would not be pleased....

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07 Jul 2014 13:26 #4 by Stevo
Replied by Stevo on topic RAF Wattisham

Very nice. :)
I note you're having similar issues to me regarding perimeter floodlighting at night being too concentrated, dropping off sharply with little sideways spread.
I've not worked out how to resolve it (in Kerkythea), hopefully your guys will have better luck .;)


Hi

All the screenshots bar one (pic eight are all taken from within Microsoft's Flight Simulator X, which has quite a few limitations. Those, what we call, light splashes are pre-made textures placed on the ground and appear at dawn dusk and night and don't actually light anything, FSX's scenery engine doesn't have dynamic lighting. So a lot of the night lighting is either rendered externally or hand drawn.

At PeterTheEater

Thanks, small bits of info are most welcome....I shall pass that info on to the AI aircraft programmer, it will require the departure time of the aircraft to be changed, although distance between taxiing aircraft is another limitation of Flight simulator.

stevo

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07 Jul 2014 14:04 #5 by PETERTHEEATER
Replied by PETERTHEEATER on topic RAF Wattisham
Just leave it. It did happen and you can regard it as a realistic transgression:)

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07 Jul 2014 14:35 #6 by Stevo
Replied by Stevo on topic RAF Wattisham
Ohh realistic transgression I like the sound of that....

:D

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10 Jul 2014 21:19 #7 by Chris Lowe
Replied by Chris Lowe on topic RAF Wattisham
A bit naff at the moment but I've started to assemble a T2 hangar in Solidworks 3D CAD.

English Civil War Re-enactor with the Sealed Knot.
Gentlemen, you can't fight in here! This is the War Room!

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16 Jul 2014 19:44 #9 by REF
Replied by REF on topic RAF Wattisham
Looks brilliant Stevo, really nice work

Some of the original pics in your first post have vanished though

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29 Nov 2014 15:18 #10 by Stevo
Replied by Stevo on topic RAF Wattisham
Just about finished RAF Wattisham, compatible with FlightSim 9 and FlightSim X (and possibily Lockheed Martins Prepar3D which is essentially FSX)

I have to thank Richard Flagg and Paul Francis for which without their photos for reference and the use of, the buildings wouldnt look anywhere near as good as they do....

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