Paul Re: Dinghy shed.
I discovered that the pot-belloy stove was to the right as you enter the building and the stove pipe came out the top of the roof.
An example i measured, drew, and built was found at Ingham.
Complete restart on the Deenethorpe Control Tower model...
This time it will end up as the tower was by VE-Day, so I've added the lettering to the front wall along with the hooded obstruction light.
Everything else still needs to be added to the roof though, so I'll have to work dimensions out for the Seco control cabin which replaced the runway board frame sometime after February 1945.
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I've just noticed I've forgotten to add the rocket launch tube on the balcony too.
Model Converter X may help as well, regarding getting these models into a sim-usable format, however I'm seeing a lot of modelling here that looks superb but will bring most peoples' PCs to a crawl because of the number of polygons (kills FS9) and presumably texture calls (kills FSX)?
As has already been said, you need to simplify models a lot for them to be usable in the sim after placing more than one or two - or you need to alter the scenery complexity that they are placed at so that those with slower PCs can turn buildings off if necessary. Transparencies are a pain in the backside in FSX as well, less so in FS9.
Sorry to be a pain, but the information may be of use?
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