More buildings on the Virtual Workbench

14 Apr 2011 08:20 #111 by Able Mabel
Replied by Able Mabel on topic More buildings on the Virtual Workbench
Paul Re: Dinghy shed.
I discovered that the pot-belloy stove was to the right as you enter the building and the stove pipe came out the top of the roof.

An example i measured, drew, and built was found at Ingham.

Hope this helps

Ian

Please Log in or Create an account to join the conversation.

16 Apr 2011 18:05 - 08 Aug 2017 17:25 #112 by Chris Lowe
Replied by Chris Lowe on topic More buildings on the Virtual Workbench
Here's the start of my latest offering a 518/40 Watch Office.



Thats all the external walls & opening done next job is inside.

Added some ground floor internal walls.


English Civil War Re-enactor with the Sealed Knot.
Gentlemen, you can't fight in here! This is the War Room!

This message has attachments images.
Please log in or register to see it.

Please Log in or Create an account to join the conversation.

05 Jun 2011 18:18 #113 by P Bellamy
Replied by P Bellamy on topic More buildings on the Virtual Workbench
Complete restart on the Deenethorpe Control Tower model...

This time it will end up as the tower was by VE-Day, so I've added the lettering to the front wall along with the hooded obstruction light.
Everything else still needs to be added to the roof though, so I'll have to work dimensions out for the Seco control cabin which replaced the runway board frame sometime after February 1945.

This image is hidden for guests.
Please log in or register to see it.



I've just noticed I've forgotten to add the rocket launch tube on the balcony too.

PB

Paul Bellamy

Please Log in or Create an account to join the conversation.

05 Jun 2011 21:01 #114 by P Bellamy
Replied by P Bellamy on topic More buildings on the Virtual Workbench
More additions:

This image is hidden for guests.
Please log in or register to see it.



All the best,
PB

Paul Bellamy

Please Log in or Create an account to join the conversation.

06 Jun 2011 09:50 #115 by PETERTHEEATER
Replied by PETERTHEEATER on topic More buildings on the Virtual Workbench
Looking good fellow modellers. I look forward to completion. I got the walls up on my CT but the cement render keeps falling off:)

Please Log in or Create an account to join the conversation.

07 Jun 2011 21:04 #116 by P Bellamy
Replied by P Bellamy on topic More buildings on the Virtual Workbench
Coming along slowly, signals square, ident letters and Stevenson screen added with reference to an early 1945 aerial photo:

This image is hidden for guests.
Please log in or register to see it.



Plonked into GE to see how it looks:

This image is hidden for guests.
Please log in or register to see it.



All the best,
PB

Paul Bellamy

Please Log in or Create an account to join the conversation.

07 Jun 2011 21:08 #117 by Chris Lowe
Replied by Chris Lowe on topic More buildings on the Virtual Workbench
I'll get on and finish that tower that I'm drawing soon been a tad busy though.
That model looks great Paul.

English Civil War Re-enactor with the Sealed Knot.
Gentlemen, you can't fight in here! This is the War Room!

Please Log in or Create an account to join the conversation.

02 Aug 2011 19:08 #118 by P Bellamy
Replied by P Bellamy on topic More buildings on the Virtual Workbench
More twiddling, mainly installing openable window frames...

This image is hidden for guests.
Please log in or register to see it.



This image is hidden for guests.
Please log in or register to see it.



PB

Paul Bellamy

Please Log in or Create an account to join the conversation.

03 Aug 2011 14:32 #119 by Ian P
Replied by Ian P on topic More buildings on the Virtual Workbench
Model Converter X may help as well, regarding getting these models into a sim-usable format, however I'm seeing a lot of modelling here that looks superb but will bring most peoples' PCs to a crawl because of the number of polygons (kills FS9) and presumably texture calls (kills FSX)?

www.fsdeveloper.com/wiki/index.php?title=ModelConverterX

As has already been said, you need to simplify models a lot for them to be usable in the sim after placing more than one or two - or you need to alter the scenery complexity that they are placed at so that those with slower PCs can turn buildings off if necessary. Transparencies are a pain in the backside in FSX as well, less so in FS9.

Sorry to be a pain, but the information may be of use?

Cheers,

Ian P.

Please Log in or Create an account to join the conversation.

04 Aug 2011 19:17 #120 by P Bellamy
Replied by P Bellamy on topic More buildings on the Virtual Workbench
Ta Ian, I'll bear that in mind.

Paul Bellamy

Please Log in or Create an account to join the conversation.

Time to create page: 0.058 seconds
Powered by Kunena Forum

We use cookies to improve our website and your experience when using it. Cookies used for the essential operation of this site have already been set. By continuing to use this site you are agreeing to this. To find out more about the cookies we use and how to delete them, see our privacy policy.

  
EU Cookie Directive Module Information